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SVO Developement Continues |
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Written by Skye
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Monday, 19 October 2009 10:37 |
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Hey guys, As you all have seen, development has somewhat stalled the last few weeks/months. This is caused by several things including school, work, real life issues, .. But have no fear, as you also have seen, we try to keep the server up and running at all times. And now the real good news: The development of the new engine called netGORE (basically vbGORE but rewritten and made better in C#) is nearly finished. This engine is more flexible (e.g. the movement can be more precise just like in Earthbound), the lag issues should be fixed, it is supposed to be easier to code new features into and it gives us all a reason to start working on SVO again. There's one catch though, we're planning on remaking the EB world first so we're not releasing the netGore SVO to the public until we got everything done up to Twoson. The older maps will not be in this version of SVO. This being said, we'll keep the old SVO running until we're happy enough with the .net version and release that. I hope this clarifies some of the questions people had.
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